Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of...
The Orks call their ruling caste Nobz. Nobz are bigger and scarier than other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking skulls left, right and centre. In this way each...
Boss Zagstruk is the much-feared leader of Da Vulcha Squad a band of elite Stormboyz. He is a merciless killer and a fanatical disciplinarian who loves nothing more than bullying those smaller than him into doing exactly what they're told. Zagstruk...
Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war strapped to rokkit packs that, when activated...
An Ork warbike is far more than just a vehicle to its owner. A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenalin-rich thrill of speed. This plastic...
Battlewagons are massive metal gunbeasts that prowl through the ranks of the Orks on great clanking treads. Some are mobile fortresses, packed to the gunnels with Ork warriors. Others bristle with ordnance and heavy weaponry. The iron fists of the...
Deff Dreads epitomise three main ideal of Ork warfare: big, shooty and stompy. They thunder and clank towards the foe, limbs waving as heavy weapons spit death into the enemy ranks and powered shears snip excitedly in anticipation of the...
Killa Kans are essentially giant metal canisters on piston-driven legs that sport lethal close combat attachments and heavy-duty weaponry. One of their limbs usually ends in deadly-looking power shears or a great blood-encrusted buzz saw, whilst...
Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing entire planetary populations of Orks into a frenzy of conquest and bloodshed. He is the single most influential Ork in the galaxy and billions of Greenskins march to...
Big Meks are responsible for inventing, building and maintaining the machinery and weaponry that the Orks use. They are obsessed with creating ever larger and more devastating war machines to unleash upon the foe. A Big Mek will traditionally take to...
Mekboyz are responsible for inventing, building and maintaining the machinery and weaponry that the Orks use. They are obsessed with creating ever larger and more devastating war machines to unleash upon the foe. The Shokk Attack Gun is one such...
Painboyz are also known as Doks, and their chief passions are surgery and extreme dentistry. It's a brave (or unconscious) Ork who goes to a Painboy for medical attention, as his routine surgery will almost certainly evolve into something much more...
An Ork Warboss is the largest and most powerful of all the Orks in his tribe. A bloodthirsty and battle-hardened warrior equipped with the best wargear the tribe can provide, he towers above even his personal retinue. To achieve the rank of...
Weirdboyz are the most psychically powerful of all Orks as they act as a focal point for the psychic energy generated by their greenskin comrades. Orks are generally pretty rowdy, and as a result the Weirdboy can pick up quite a lot of psychic energy...
Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, a Goff vehicle will be functional with a large...
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from...
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head...